From Other Generators
Migrating to LK Creator from other item generation tools or manual processes.
From MCModels / Model Marketplaces
If you’ve been purchasing or downloading models from MCModels or similar marketplaces:
- Your models are compatible — LK Creator works with standard Minecraft JSON models and PNG textures
- Upload your purchased models and textures to the LK Creator Generator
- Select your target plugin(s) and fill in the configuration
- Generate the complete resource pack with proper plugin configs
Tip: Use Batch generation (Pro) to process multiple purchased models at once.
From MCStacker / Command Generators
If you’ve been using command generators to create custom items:
- MCStacker generates
/givecommands — these are not plugin configs - LK Creator generates plugin-specific YAML configs that work with ItemsAdder, Nexo, Oraxen, and CraftEngine
- You cannot directly import MCStacker output, but you can recreate items in LK Creator using the same textures and models
From Hand-Built Resource Packs
If you’ve built resource packs manually (editing JSON models and textures directly):
- Keep your assets — your textures and models are the most valuable part
- Use LK Creator to generate the plugin configuration YAML that references your assets
- In Developer Mode, you can fine-tune the exact YAML output
- LK Creator handles the boilerplate (namespace paths, model predicates, custom model data) automatically
Manual Resource Pack Structure to LK Creator
What you had:
assets/
minecraft/
models/
item/
paper.json # Custom model data overrides
textures/
item/
custom_sword.pngWhat LK Creator generates:
# Plugin-specific config (e.g., Nexo):
custom_sword:
itemname: "Custom Sword"
material: PAPER
Pack:
generate_model: true
# Plus the resource pack structure:
pack/
assets/
your_namespace/
models/item/custom_sword.json
textures/item/custom_sword.pngFrom Another Server Using Different Plugins
If you’re migrating an entire server from one plugin ecosystem to another:
Recommended Workflow
- Export all item configs from your current plugin
- Batch convert using the LK Creator Converter — upload one config file at a time
- Review each conversion result for warnings and unsupported features
- Transfer your resource pack assets (textures, models) to the new plugin’s directory
- Test in a staging environment before going live
- Gradually roll out to production
Important Considerations
- Player inventories: Custom items in player inventories may break if the internal IDs change. Plan for this with your server admin tools
- Economy/shop plugins: Update any shop configurations that reference custom item IDs
- Permission nodes: Different plugins use different permission systems
- Recipes: May need to be recreated for the target plugin
Getting Help
Migration can be complex, especially for large servers. Resources:
- Troubleshooting for common issues
- Discord community for real-time help
- Converter limitations to know what to expect