Furniture
Create decorative furniture items that can be placed in the world.
How Furniture Works
Furniture in Minecraft servers is typically implemented using armor stands or item displays with custom models. LK Creator generates the complete configuration including the model, texture, and placement behavior.
Texture Requirements
- Model file — JSON model from Blockbench
- Texture files — PNG textures referenced by the model
Configuration Options
- Furniture Name — Internal identifier
- Display Name — In-game name
- Placement — Floor, wall, or ceiling
- Rotation — Allow rotation when placed
- Hitbox — Custom collision boundaries
- Interaction — Sit, storage, or none
Plugin-Specific Behavior
Furniture implementation varies between plugins:
- ItemsAdder — Uses armor stands with custom model data and
behaviours.furnitureconfiguration - Nexo — Uses display entities with
display_entity_propertiesandMechanics.furniturefor placement/hitbox - Oraxen — Similar to Nexo with
Mechanics.furniturefor properties and barriers - CraftEngine — Uses a
behavior.blockor dedicated furniture system with state configurations - MythicCrucible — Furniture uses
DISPLAYorITEM_DISPLAYtypes withHealth,Hitbox, andScaleproperties. Does not support seats or light emission.
The converter handles translation of furniture properties between these different systems, though some plugin-specific features may generate warnings.
Custom Hitbox Editor (Pro)
Pro users have access to a dedicated hitbox editor for furniture items. This tool lets you:
- Freeform editing — Draw and resize hitbox boundaries visually
- Presets — Choose from common furniture hitbox shapes (chair, table, shelf, etc.)
- Preview — See the hitbox overlay on your model before generating
The hitbox editor ensures your furniture’s collision boundaries match the visual model precisely, reducing the need for in-game trial and error.
Tips
Design furniture models with proper pivot points in Blockbench for correct placement behavior.
Test furniture placement in-game to verify hitbox boundaries match the visual model.