Bows, Crossbows & Tridents
Create custom ranged weapons with pulling animations and custom textures.
Bows
Bows require multiple textures for the pulling animation:
- bow.png — Default state
- bow_pulling_0.png — First pull stage
- bow_pulling_1.png — Second pull stage
- bow_pulling_2.png — Fully drawn
Crossbows
Crossbows require textures for different states:
- crossbow.png — Default state
- crossbow_pulling_0.png — Pull stage 1
- crossbow_pulling_1.png — Pull stage 2
- crossbow_pulling_2.png — Pull stage 3
- crossbow_arrow.png — Loaded with arrow
- crossbow_firework.png — Loaded with firework
Tridents
Tridents require two textures:
- In-hand texture — How it looks when held
- Thrown texture — How it looks when thrown (entity model)
Tips
Make sure all animation frames are the same size for smooth transitions.