Armor
Create custom armor sets with unique textures and optional trim support.
Texture Requirements
- Armor layer textures — Two layer images following Minecraft’s armor texture format
- Item icons — Individual PNG textures for each armor piece (helmet, chestplate, leggings, boots)
Configuration Options
- Armor Set Name — Name for the complete armor set
- Material — Base armor material (leather, iron, diamond, netherite)
- Color — Tint color (for leather-based armor)
- Armor values — Defense points per piece
- Toughness — Armor toughness value
- Trim support — Enable/disable armor trim compatibility
- Equipment slot — Configure the equipment slot behavior for each piece
Plugin-Specific Notes
- ItemsAdder — Uses
behaviours.hatfor helmets and armor layer textures - Nexo/Oraxen — Armor trims are natively supported through the
armor_trimmechanics - CraftEngine — Equipment configuration uses
behaviorblocks with armor properties - MythicCrucible — Custom attributes (defense, toughness) are set through MythicCrucible’s attribute system
Tips
Use leather as the base material if you want colored armor without resource pack conflicts.
Armor trim support may vary between plugins — check the converter warnings if migrating armor sets between plugins.