Loot Table Drops
Configure custom items to drop from mobs or blocks using loot table integration.
Item Type: Sprite Plugins: Nexo, ItemsAdder Min MC Version: 1.21+
Nexo
ruby_gem:
itemname: "<gradient:#e74c3c:#c0392b>Ruby Gem"
material: PAPER
Pack:
generate_model: true
Mechanics:
custom_loot:
loots:
- type: mob
entity_types:
- ZOMBIE
- SKELETON
chance: 0.15
amount:
min: 1
max: 2
- type: block
block_types:
- DIAMOND_ORE
- DEEPSLATE_DIAMOND_ORE
chance: 0.05
amount:
min: 1
max: 1
requires_tool:
- IRON_PICKAXE
- DIAMOND_PICKAXE
- NETHERITE_PICKAXEItemsAdder
info:
namespace: my_namespace
items:
ruby_gem:
display_name: "&c&lRuby Gem"
resource:
material: PAPER
generate: true
textures:
- my_namespace/ruby_gem
loots:
mobs:
zombie:
type: ZOMBIE
chance: 15
min_amount: 1
max_amount: 2
skeleton:
type: SKELETON
chance: 15
min_amount: 1
max_amount: 2
blocks:
diamond_ore:
type: DIAMOND_ORE
chance: 5
min_amount: 1
max_amount: 1
ignore_fortune: falseNotes
- Chance values: Nexo uses 0-1 decimal (0.15 = 15%), ItemsAdder uses 0-100 percentage
- requires_tool / tool whitelist: Limits which tools can trigger the drop — useful for ores
- Loot table features are available in the Advanced Options section when generating items
- CraftEngine and Oraxen handle loot tables differently (via their own plugin mechanics) — refer to their plugin documentation for loot table setup
- You can combine loot table drops with Custom Food to create a complete gameplay loop